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http://www.businessmodelgeneration.com/
BUSINESS MODEL CANVAS
“A two minute overview of the Business Model Canvas, a tool for visionaries, game changers, and challengers.” This tool looks interesting for analyzing business models for any start up. via prettyfresh
Trackers embedded in athlete’s apparel provide live in-game data for coaches
Devices that help athletes monitor their performance have been around for a while and are starting to encompass a range of sports – we recently reported on the Swimtag wristband, which acts as a training aid for those heading to the pool. Taking the concept one step further, adidas is set to test its miCoach performance-tracking system on world-class soccer players during a live game in July. READ MORE…
MoorRoom pavilion, Krumbach – Austria (2009).
Paul Steurer, with Bernardo Bader + Rene Bechter
Soak, Dye in Light
“Dying fabric is a time-honored tradition of humankind. Local materials such as herbs, flowers, rocks, juice of animals or shells have been used through the dying process. Especially in Korea, people have deep affection toward the unique colors and textures of fabric dyed with traditional materials. Now in the age of new media, we tried a whole new way of coloring fabrics with the essential materials of new media, ‘light’ and ‘interactivity’. Also, as a meta-creative interactive installation, ‘Soak’ can be expanded for creating garments with personalized patterns or textile productions using today’s digital fabric printing technologies.”
Full screen for this one.
Typical Structures within Groups
Who Shall Survive?
A New Approach to The Problem of Human Interrelations
Moreno, 1934
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This is an essay about the philosophy of vellum, a drawing app for iPhone. It took a fierce reductionist approach to interaction design for drawing. I’ve since discontinued its development, but a follow up venture is in the works.
Drawing is a precious activity to me. It is calm, reflective, and joyful. It can be simple and spare. One only needs paper, pencil, and — if one desires — pen. With a single stroke, one can create a mark that is beautifully varied in weight, from light/spare to heavy/dense, just by varying the pressure applied to the pencil and the speed of one’s hand.
A common thread among drawing apps for iOS is a disregard for simplicity and a disinterest in creating joyful experiences for their artist-customers. For instance, to make a mark of variable weight (as described above) in the typical drawing app, I would:
The common approach is to interrupt the user’s flow (that vague thing that happens between intention and execution) with menus. For expert users — the ones who create elaborate, detailed compositions for magazine covers and are able to devote large blocks of time to crafting their compositions — this is ok. For the busy person looking to make a quick sketch during the mundane moments that happen while engaged in public transportation or queuing up for coffee, this is not ok. The common approach is to make the simple aspects of drawing feel like a hassle.
So how can the act of drawing on a touchscreen feel more natural? In Vellum, I’ve attempted to make simple-drawings as simple to make as possible. Some strategies taken:
Vellum 1.0 offers 3 possible drawing modes: Graphite, Ink, and Scratch. Each responds to input differently; graphite and Ink allow for additive drawing, while Scratch allows one to draw in a subtractive way.
The iPhone is an especially resource constrained device. The specific marks of each tool emerged through iterative experimentation and testing on various devices (primarily an iPhone 3GS and a first-generation iPhone). The behaviors of each tool are intended to embrace the underlying technology.
For instance, the mechanics of Ink mode are based on a drawing tool I developed in 2004 called Droom Zaacht. A straight port of it would have been too resource-intensive on a first-gen iPhone to be practical. The version implemented in Vellum is stripped down, retaining the spirit of the original tool, but less fancy with regard to time-based motion effect.
I’m learning TileMill, a wonderful design tool for making custom slippymaps from data. Above are screens from a minimal map I made from OpenStreetMap data. I’ve since taken this offline, since mapbox was charging an arm and leg to host this thing.
Some screens from Vellum for iPad, a drawing app I wrote last year but never released. It was focused on replicating the formal aspects of natural media, while making every mark beautiful, even if you’re not good at drawing. I’ve since contributed it to a new creative code venture that some colleagues will be launching later this year.
I’ve been writing drawing software on and off since 2003. Here are some noteworthy highlights.
Sample drawings from my first drawing app, Droom Zaacht, courtesy of the fantabulous Auriea. Try the demo.
A program that iterates over the recorded gesture of its user.
Another program that iterates over the recorded gesture of its user. This was a collaboration with graphic designer Joe Gilmore. The resulting motion graphic was projected on a public screen in Millenium Square, Leeds.
Output from a pen tablet-responsive drawing system.
A program that lets one draw 3-dimensional forms in the style of MOS’s winning entry in PS1’s Young Architects Competition. If one were to put such a tool online, could the design of architectural forms be crowdsourced, a la Amazon’s Mechanical Turk?
A simple tool for making stippled drawings. You can try it here.
And, if you came here via vellumapp.com, you’re likely aware of my iPhone app for drawing. It is currently at version 1.0 and very much a work in progress. I’ll write about the design of Vellum at a future date.
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